sample & hold is a 3D scanning service company with a studio in central London. We use the latest 3D scanning and photogrammetry hardware and software and we are continuously developing new solutions in our workshop for a wide variety of 3D capture applications. We know every project requires a unique approach and our main priority is to work with our clients to provide the right solution for each individual application. Each member of our team has over ten years of experience working on 3D scanning and digital production projects; we have worked on blockbuster films and ground breaking computer games, with international artists, world renowned architects and up and coming designers - so you can be assured we can deliver exactly what you need.
Whether you require full body or head 3D scans we can provide a range of people 3D scanning services for film, vfx, computer games or physical production. We use a custom built photogrammetry camera array to capture instantaneous 3D scans in full colour. In addition we also run a full structured light 3D scanning system which we can deploy for tricky projects.
At sample & hold we are asked to 3D scan a wide range of objects which are then used as the building blocks for design projects. If you have a scale model, a full size prototype, or even an existing product that you need to capture, our 3D scanners will get the data you need. Our main studio is based in Dalston, London - so chances are we are just a stones throw away from you - but if not we can travel to you.
3D scanning and digital design can be a powerful tool for artists, designers and architects. At sample & hold we offer a tailored 3D scanning service to meet your requirements; whether you need an art piece 3D scanned and then scaled for an edition or production, or a model 3D scanned for further editing on the computer, we can help.
We are passionate about 3D scanning and would love to talk to you about your idea or project - and work with you to make it a reality.
We are passionate about 3D scanning and would love to talk to you about your idea or project - and work with you to make it a reality.
At sample & hold we realise that 3D scanning isn't just about the equipment, like any tool itβs about how you use it and how it fits into a larger project work flow. With our years of experience we are able to advise on your project for all manners of downstream processes, and if you prefer we can also manage your whole project for you. Whether it is for physical or digital production we have the experience to take your project from idea to completion.
Our client work spans the full spectrum from individual artists and start-up companies to international blue chips and leading museums. Recent projects include full body scanning to create computer game characters for one of the world's biggest computer company's, 3D scanning intricate museum sculptures for use at the London Olympics and live capture of animals for a leading British artists, and the film industry. So whether it's a 360 degree 3D scan of a human body or head, sculpture reproduction, museum archiving, or a unique art project, we are passionate about 3D scanning and would love to talk to you about your idea or project - and work with you to make it a reality.
A wide range of 3D scanning technology ready to help you with your project.
A wide range of 3D scanning technology ready to help you with your project.
We have developed our own photogrammetry camera array capable of capturing true 3D data and colour data as quick as a camera flash. An ideal solution for head 3D scanning, full body 3D scans and more obscure 3D scanning applications which require a very fast capture time.
We operate four structured light 3D scanners. They are robust and flexible, meaning we can travel around the world and be ready to 3D scan anything from a coin to a full body with the same kit. The nice thing about structured light 3D scanners is their precision and ability to deal with complex geometry and surface properties.
We offer a full reference photography service. Using polarising filters on both the camera lens and flash lights we capture cross-polarised image sets - diffuse, specular and then a modelling pass. A standard technique in the film industry this can be an invaluable resource in all manner of projects.